These days, making the developer experience delightfully productive is a top priority. In fact, there’s a blurring of lines as traditional development environments begin to offer more visual elements, while low-code visual tools boast greater extensibility.
Bad Design: the ‘dark patterns’ of unethical, addictive software
Originally published August 14th, 2017 in SD Times We’ve all fallen prey to them at one time or another: Design techniques such as the bait-and-switch, disguised ads, faraway billing, friend spam and sneaking items into the checkout cart. These “dark patterns” are interfaces are “carefully crafted to trick users into doing things, such as buying insurance …
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